
The problem stems from objectives that require you to clear enemies completely from the map. Even with a mid-mission save feature, these battles are way too big, far too long. Mythologies does a rather poor job of tailoring its mission length to the handheld. If you're able to eliminate enemies in one turn versus three, you can save yourself a lot of time. Pairing a hoplite against enemy cavalry is far smarter than bum rushing that unit with swordsmen.Īnd considering how lengthy most of the missions are, it's best to limit the amount of time spent on fruitless tactics. While you're welcome to throw units around the battlefield, the game rewards tactical exploitation of enemy weaknesses. Variation among units ensures a range of tactical possibilities, which is encouraged through the course of the campaign. Resource management and base building play an enormous part in laying out successful strategy, whereas unit tactics fill in the rest. Advancing to the next age bestows a range of benefits including stronger buildings, new units, access to new research, and god powers. Gaining new units, particularly new myth units, can only be done by ageing up. Gold and food can be spent on technologies that boost unit power, heighten resource collection, or improve building strength. Improving your units and structures, as well as unlocking special units and powers, is done through research and ageing up. Favour plays a role too, although you only need to accumulate divine favour to build myth units.

You only need to bother with collecting resources to fuel your empire - gold and food - which also helps to minimise the fuss. There's only a handful of buildings available, so keeping tabs on construction is easy enough. Units are drafted from buildings constructed around your town centre. Mythologies keeps things simple without stripping out appeal and tactical depth. Not that there's a ton of menus to sift through. The preference comes as a result of the buttons being faster for directing units on the battlefield grid - it's just easier to flip through menus and commands as such. While the stylus controls work fine, using the buttons is best. Mythologies places these units within the turn-based battles controlled either with the face buttons or touchscreen. It's a mythological reunion for the class of 1500 CE and everyone's invited - the heavy-hitters of each civilisation's fables and legends make cameos as playable units, not to mention a slew of inspired creatures and historically accurate battle units. Another set of eight done brings you to the final missions following the machinations of the evil Norse deities. Completing that campaign's eight missions takes you to Greece. The background material mixes together Egyptian, Greek, and Norse mythology through the course of three single player campaigns.
#Age of empires: mythologies Pc#
Thankfully Age of Empires: Mythologies - another ported PC classic - faithfully continues the lineage. Think of The Settlers as being boiled in oil while Ages of Empires is sharing a bath of milk with Cleopatra. And without stretching the metaphor to breaking point, we've seen similar when it comes to DS strategy games too. Yes, when it comes to myths, there are highs and lows. Things didn't end well for that family either. Beowulf became king after killing Grendel and Grendel's mother, only to be chewed up by a dragon, while naughty little Set fancied his sister so dismembered her husband, his brother.

Jason's journey for the Golden Fleece yielded new life for the exiled king, at least until he lied to his wife, eloped with another broad, and everyone died.
